"Hello my fellow didleydoo (Didleydoos is the common term for gamers these days. Don't ask me why cause the explanation makes "The hitchhikers guide to the Galaxy" sound like pure logic).
The future is here, for you it is not, but for me it is but your time is my past and my time is your future and we can only meet in the present.
I want to thank all of you for pushing Nintendo, Microsoft and Sony to work on their respective consoles. Today the consoles roam the lands and has evolved into something that is similar to something I believe you call "Pokémons" back in your days. They are now intelligent machines that self-upgrade if they are nurtured right and put to test in different challenges.
The "Nintendo" is the easiest one to catch. Its more like a cuddly white bunny that doesn't scare no one. Although you have to be gentle, it easily breaks under pressure. Think of it as a "Magic Karp". Nurtured right its something completely different.
The "Xbox" however, is a bit trickier to catch. An Xbox is often seen with a giant shroom on its head that spits out read laserbeams that can fry your eyeballs in an instant, if directed straight at your eyes. If nurtured right, the Xbox will evolve into a creature that can do your dishes, or kill your grandma. Only these two things are possible careers for your Xbox. There have been numerous instances of flying Xboxes landing on old people burning them to death with their laserbeam. Naa I'm just kiddin, it can do more things. Its really good at fishing too. And reading books for young kids. Xbox is softer than the Playstation due to something i believe you called Konict or sumthin back in your days.
The Playstation is a devious device. The playstation species has a huge variety in skills, but is harder to nurture. It takes longer time for it to evolve than any other console. The playstation is a bit agressive, but even more so if close to an Xbox. If close to a Nintendo, it gets really calm and protective however. And when protecting something, then it is deadly. The Playstation can emitt an intense burst of sound that blows up any specific body part, and only that part. This is thanks to some device that has evolved over the years, I believe it was called PS YEY back in your days.
I take a lot of pride in catching consoles and nurture them into reaching their full capacity. Please support all of them so I can continue catching them. They do a lot of good stuff when they are trained, all of them.
Thứ Năm, 20 tháng 10, 2011
Thứ Sáu, 14 tháng 10, 2011
Will Ninja Gaiden 3 lose the feel from its predecessors?
Everyone knows the Ninja Gaiden series for its blood, gore, great gameplay that makes you rage quit a thousand times and so many sexual themes. To this day Ninja Gaiden from the last decade is still my favorite Ninja Gaiden next to it is sigma for the ps3.
Now I bet everyone knows that Ninja Gaiden 3 is coming out and I officially announced but after viewing the gameplay trailer I felt very disappointing that it was greatly dumbed down for the casual gamer and this will make Ninja Gaiden veterans hate this and so do yes the game is hard but it gave skill and its such a relief that you beat the game and can feel so accomplished about the challenge you faced during the order. Reports from Team Ninja showed that only 13% of owners of Ninja Gaiden 2 beat while the rest have it sitting collecting dust and scared to pick it up and try and beat the first boss and only 507 people beat it on master ninja difficulty, this shows that a change is great to help out the franchise.
The Ninja Gaiden franchise will be remembered in the past for its brutal difficulty and challenge but change is needed for people to try out the game and have fun. Now ive seen the gameplay and it looks extremely easy I mean none of the enemies have swords just guns that barely do anything to Ryu and the AI is just mediocre I mean every time you're close to an enemy he just begs you to not kill him. Also when a large mech tank came instead of fighting the game tells you to run away from it now that's a little too much hand holding there. Now for the violence the gameplay looks fun and smooth but I don't see any body parts? Just lost off blood and corpses in solid condition.
I might get this game there's a chance that an average terrible story might be there, I can confirm the terrible voice acting but people we gotta admit would you rather play the game and have some fun or have a few busted TV's trying to beat the first level. I just hope the weird red arm helps the game and the action
Now I bet everyone knows that Ninja Gaiden 3 is coming out and I officially announced but after viewing the gameplay trailer I felt very disappointing that it was greatly dumbed down for the casual gamer and this will make Ninja Gaiden veterans hate this and so do yes the game is hard but it gave skill and its such a relief that you beat the game and can feel so accomplished about the challenge you faced during the order. Reports from Team Ninja showed that only 13% of owners of Ninja Gaiden 2 beat while the rest have it sitting collecting dust and scared to pick it up and try and beat the first boss and only 507 people beat it on master ninja difficulty, this shows that a change is great to help out the franchise.
The Ninja Gaiden franchise will be remembered in the past for its brutal difficulty and challenge but change is needed for people to try out the game and have fun. Now ive seen the gameplay and it looks extremely easy I mean none of the enemies have swords just guns that barely do anything to Ryu and the AI is just mediocre I mean every time you're close to an enemy he just begs you to not kill him. Also when a large mech tank came instead of fighting the game tells you to run away from it now that's a little too much hand holding there. Now for the violence the gameplay looks fun and smooth but I don't see any body parts? Just lost off blood and corpses in solid condition.
I might get this game there's a chance that an average terrible story might be there, I can confirm the terrible voice acting but people we gotta admit would you rather play the game and have some fun or have a few busted TV's trying to beat the first level. I just hope the weird red arm helps the game and the action
Is the rise of smartphone and tablet gaming actually good for console gaming?
I have been thinking slightly differently to most of the doom and gloomers out there. While most are thinking that I-phone/pad and android gaming will spell the end of console gaming, I think the reality is very different.
The way I see it is that they will actually help console and PC gaming. How? By getting rid of all the devs and publishers who are only interested in making a quick buck off the back of the casual market. As they defect to flogging their wares on smartphones and tablets it clears up our market. Along with those developing the games, also the casual gamers disappear from our market thus taking their drivel with them.
Devs will be able to stop making games that have to be accessible to morons and go back to making games that don't hold your hand the whole way through. I mean seriously, before this gen of consoles games were soo much harder (or maybe I just didn't try hard enough?) did anyone complete Desert Strike on the Mega Drive (Genesis for the Americans)? I know I did, but it took me forever, and bucket loads of sweat and tears! I put so much effort into that my Dad took me shopping for a new game as a reward! Nowadays the only requirement to finish a game is time, not skill.
I don't want games to be overly difficult just for the sake of it though, I mean they are still supposed to be fun not frustrating. But at least give me a challenge! Killzone on the PS2 for example took me ages to finish, Killzone Liberation on the PSP was even harder! But KZ2, easy peasy and KZ3? There were moments of difficulty but nah, it wasn't that taxing. Even the COD games used to be hard, hard to believe considering they were the first games to have regenerating health! Something I hate in shooters but it is pretty much the standard now. I mean really, can anyone remember the last time they played a shooter where you're health didn't re generate just by hiding for a few seconds? At least in Bad Company 1 you had to inject yourself. The injection pens might have been infinite, but at least you had to do something other than hide behind cover for 5 seconds. Being on the brink of death brings new excitement to a game, always praying there will be a health pack in the next room, edge of the seat stuff.
There are a few games on the horizon which seem to be going back to the old school (Hard Reset being one) and I for one am quite happy about that. Old school is the new, new school?
It's not just about difficulty and hand holding though. The overall quality of games will improve too, story, graphics, new gameplay ideas the lot. It'll all be better without the butt loads of shovelware on our shelves and publishers who just want to milk old tired casual franchises. As they leave for the money mounds of smartphone gaming only the serious devs and pubs who actually care about creating a quality gaming experience will remain.
Anyway, what do you think? Is casual gaming leaving our market good for us the core gamers? I think it is. It might not be good for the money men in suits, but I'm not one of those I'm a gamer and from our side of the desk things are looking up.
The way I see it is that they will actually help console and PC gaming. How? By getting rid of all the devs and publishers who are only interested in making a quick buck off the back of the casual market. As they defect to flogging their wares on smartphones and tablets it clears up our market. Along with those developing the games, also the casual gamers disappear from our market thus taking their drivel with them.
Devs will be able to stop making games that have to be accessible to morons and go back to making games that don't hold your hand the whole way through. I mean seriously, before this gen of consoles games were soo much harder (or maybe I just didn't try hard enough?) did anyone complete Desert Strike on the Mega Drive (Genesis for the Americans)? I know I did, but it took me forever, and bucket loads of sweat and tears! I put so much effort into that my Dad took me shopping for a new game as a reward! Nowadays the only requirement to finish a game is time, not skill.
I don't want games to be overly difficult just for the sake of it though, I mean they are still supposed to be fun not frustrating. But at least give me a challenge! Killzone on the PS2 for example took me ages to finish, Killzone Liberation on the PSP was even harder! But KZ2, easy peasy and KZ3? There were moments of difficulty but nah, it wasn't that taxing. Even the COD games used to be hard, hard to believe considering they were the first games to have regenerating health! Something I hate in shooters but it is pretty much the standard now. I mean really, can anyone remember the last time they played a shooter where you're health didn't re generate just by hiding for a few seconds? At least in Bad Company 1 you had to inject yourself. The injection pens might have been infinite, but at least you had to do something other than hide behind cover for 5 seconds. Being on the brink of death brings new excitement to a game, always praying there will be a health pack in the next room, edge of the seat stuff.
There are a few games on the horizon which seem to be going back to the old school (Hard Reset being one) and I for one am quite happy about that. Old school is the new, new school?
It's not just about difficulty and hand holding though. The overall quality of games will improve too, story, graphics, new gameplay ideas the lot. It'll all be better without the butt loads of shovelware on our shelves and publishers who just want to milk old tired casual franchises. As they leave for the money mounds of smartphone gaming only the serious devs and pubs who actually care about creating a quality gaming experience will remain.
Anyway, what do you think? Is casual gaming leaving our market good for us the core gamers? I think it is. It might not be good for the money men in suits, but I'm not one of those I'm a gamer and from our side of the desk things are looking up.
(My) Resident Evil 6 weapon list, and system.
I have for awhile now talked to my friends about my thoughts on a new weapon system and guns to be used in this system, I feel if you really try to understand where im coming from with this it will inject some tension and suspense back into a once proud horror series.
First the System:
The system in itself is easy to graps once you think about it, first drop the 3by3 squares deal, and also drop the suitcase system. My system I call the pouch system this restricts the player on how much gear he can not only carry but what type of gear. for example in Resident Evil 5 when we first see Chris Redfield he is carrying a back fannypack with pockets on each side and a dual mag clip. so my system would allow 3 slots plus the ability to carry 2 spare clips plus one in the gun.
Now before you Huff and Puff this system brings Horror ..persay back I feel at least suspense cause you cannot load down the charater with tons of items, healing aids, and clips. and the system works well into WHAT guns you carry...but I will explain that in a bit.
So now I have limited you in the carrying system and it leaves you to think do I want to carry so amount of eaither extra clips, grenades, or aid sprays/herbs, you will be able to pick items up as you move along but I also hamperd you there as well. for example say u carried grenades, and aid spray but your on your last clip and see a 9mm ammo box you can pick it up load your clips up ..but thats it you cannot carry that box with you unless your already carrying spare mags. because in realife Nobody would run around with ammo boxes it would make to much seneless noise.
Your probbly sitting there and wondering so what only 3 clips plus if we decide to bring extra empties along the way is the only way to get extra ammo? and the anweser is no, just like in RE3-5 the lead has beenable to uprade their item count you can do that in my system as well..but with a trade off( And the point of the trade off is I never want you to feel the game is to action or easy.) so with the trade you can customize your extra load out on your character so there will be customisation but say you want to carry extra items of A well that means you cannot of B or C. and if your carrying extra ammo/grenade pouches then you cannot wear bulletproofing armor so there is a trade.
And the reason for that is, say you want to co-op(optional NOT a must in my game) it makes you work as a unit to say lets trade this and this or you carry such and such. as Teamwork is always been key in Zombie/Horror films.
A quick refresher that means optional co-op, customizing riggings so not everybody will look the same least in clothing.
Now for the Gun system and this i think pleases Old and New fans alike. The system drops gun upgrading, im sorry if you liked it but this makes 1 the guns limited so your not ramboing your through the game but 2. bring a sense of realism and by that I mean the guns will be based off their real life counter parts in clip size and power(which i would need to sit down and map out.) also they will all have their pros and cons to using them.
Not only that but im bringing something back from re3 that was touched on but i feel was never fully used is custom ammunition, and this will serve as a new strategy and also will mix up the guns and not make them seem dull. Example: for the 9mm you will have Millitary parabelum, Hollowpoints, FMJ, starbusrt, and incinerary(yes its real.), and what will be known as the common rounds practice range rounds, and while these will be the common round you find laying around they will also have the ability to jam your gun under constant use.(such as in real life.) this will not only train you to shoot with more accuracy but also weed out those who drain rounds and their teammates rounds.(You know what im talking about.
All of this is to bring strategy back into the game, and once again I hope to create a sense of tension cause you will not be the most badass on the field you will be HUMAN.
Now that I have coverd my Weapon/ammo/ and slot-rigging system I want to move onto the actual gun list( btw I would like your thoughts and ideas on it.)
Gun List:
1.Beretta 92A1 9mm/15round/Jams the least.
2.Beretta PX4 Storm Inox 9mm/17round/Critical Headshot.
3.HK VP70 9mm/18round/uprade with stock to go into 3round burst.
4.Kimber Warrior 1911 .45acp/10round/quickest to reload.
5.Glock 18 9mm/33round/full auto but you loose accuary when laying down on the trigger.
6.TDI Vector .45acp/30round/Great knockdown.
7.HK MP7 4.6x30mm/40round/ammo pericing goes through armor/metal/and most other objects.
8.HK 416 with surefire grip, and aimpoint CompM4(upaded version of jills rifle in RE3)5.56Nato/30round/med to low power
9.AK-47 7.62/30round/***Headshot
10.AA12 30round drum/changeable rounds: Lead Slug/Buck/incinerary
11.Hydra 12gauge/3 barrel
12.The Crossbow from RE2/upgrade to 3 arrow spread.
13.The four barrel green launcher from RE1(upgrades to infinite launcher after beating game under set difficulty and hours.)
14.The Flame thrower from RE1
15.Albert Wesker M9 Samuri Edge II/high fire speed with releade and infinite ammo(though its infinite ammo you still have to relead.)
16.Barry Burtons .44magnum Colt Anaconda/6 round.
17.500 Magnum round
18.RE4 Chicago Type writter .45acp/50round/upgrades to infinit ammo
So those are my guns,yes somewhat ruff but it mixes real life guns with some classics from Resident evil universe.
Also inclosing I want to say you can only carry 1 handgun and 1 firearm at any given time unless you upgrade say to a shoulder holster to carry 2 handguns and by now if you read all this you get the point. and the Assult Rifles,SMG,and shotguns will have slings no more floating on my back.
*Update* after reading what some of the user have posted YALL gave me a interesting idea, what if the Merchent came back but instead of just buying guns from him we could also just buy gun parts as well to customize are own guns.
First the System:
The system in itself is easy to graps once you think about it, first drop the 3by3 squares deal, and also drop the suitcase system. My system I call the pouch system this restricts the player on how much gear he can not only carry but what type of gear. for example in Resident Evil 5 when we first see Chris Redfield he is carrying a back fannypack with pockets on each side and a dual mag clip. so my system would allow 3 slots plus the ability to carry 2 spare clips plus one in the gun.
Now before you Huff and Puff this system brings Horror ..persay back I feel at least suspense cause you cannot load down the charater with tons of items, healing aids, and clips. and the system works well into WHAT guns you carry...but I will explain that in a bit.
So now I have limited you in the carrying system and it leaves you to think do I want to carry so amount of eaither extra clips, grenades, or aid sprays/herbs, you will be able to pick items up as you move along but I also hamperd you there as well. for example say u carried grenades, and aid spray but your on your last clip and see a 9mm ammo box you can pick it up load your clips up ..but thats it you cannot carry that box with you unless your already carrying spare mags. because in realife Nobody would run around with ammo boxes it would make to much seneless noise.
Your probbly sitting there and wondering so what only 3 clips plus if we decide to bring extra empties along the way is the only way to get extra ammo? and the anweser is no, just like in RE3-5 the lead has beenable to uprade their item count you can do that in my system as well..but with a trade off( And the point of the trade off is I never want you to feel the game is to action or easy.) so with the trade you can customize your extra load out on your character so there will be customisation but say you want to carry extra items of A well that means you cannot of B or C. and if your carrying extra ammo/grenade pouches then you cannot wear bulletproofing armor so there is a trade.
And the reason for that is, say you want to co-op(optional NOT a must in my game) it makes you work as a unit to say lets trade this and this or you carry such and such. as Teamwork is always been key in Zombie/Horror films.
A quick refresher that means optional co-op, customizing riggings so not everybody will look the same least in clothing.
Now for the Gun system and this i think pleases Old and New fans alike. The system drops gun upgrading, im sorry if you liked it but this makes 1 the guns limited so your not ramboing your through the game but 2. bring a sense of realism and by that I mean the guns will be based off their real life counter parts in clip size and power(which i would need to sit down and map out.) also they will all have their pros and cons to using them.
Not only that but im bringing something back from re3 that was touched on but i feel was never fully used is custom ammunition, and this will serve as a new strategy and also will mix up the guns and not make them seem dull. Example: for the 9mm you will have Millitary parabelum, Hollowpoints, FMJ, starbusrt, and incinerary(yes its real.), and what will be known as the common rounds practice range rounds, and while these will be the common round you find laying around they will also have the ability to jam your gun under constant use.(such as in real life.) this will not only train you to shoot with more accuracy but also weed out those who drain rounds and their teammates rounds.(You know what im talking about.
All of this is to bring strategy back into the game, and once again I hope to create a sense of tension cause you will not be the most badass on the field you will be HUMAN.
Now that I have coverd my Weapon/ammo/ and slot-rigging system I want to move onto the actual gun list( btw I would like your thoughts and ideas on it.)
Gun List:
1.Beretta 92A1 9mm/15round/Jams the least.
2.Beretta PX4 Storm Inox 9mm/17round/Critical Headshot.
3.HK VP70 9mm/18round/uprade with stock to go into 3round burst.
4.Kimber Warrior 1911 .45acp/10round/quickest to reload.
5.Glock 18 9mm/33round/full auto but you loose accuary when laying down on the trigger.
6.TDI Vector .45acp/30round/Great knockdown.
7.HK MP7 4.6x30mm/40round/ammo pericing goes through armor/metal/and most other objects.
8.HK 416 with surefire grip, and aimpoint CompM4(upaded version of jills rifle in RE3)5.56Nato/30round/med to low power
9.AK-47 7.62/30round/***Headshot
10.AA12 30round drum/changeable rounds: Lead Slug/Buck/incinerary
11.Hydra 12gauge/3 barrel
12.The Crossbow from RE2/upgrade to 3 arrow spread.
13.The four barrel green launcher from RE1(upgrades to infinite launcher after beating game under set difficulty and hours.)
14.The Flame thrower from RE1
15.Albert Wesker M9 Samuri Edge II/high fire speed with releade and infinite ammo(though its infinite ammo you still have to relead.)
16.Barry Burtons .44magnum Colt Anaconda/6 round.
17.500 Magnum round
18.RE4 Chicago Type writter .45acp/50round/upgrades to infinit ammo
So those are my guns,yes somewhat ruff but it mixes real life guns with some classics from Resident evil universe.
Also inclosing I want to say you can only carry 1 handgun and 1 firearm at any given time unless you upgrade say to a shoulder holster to carry 2 handguns and by now if you read all this you get the point. and the Assult Rifles,SMG,and shotguns will have slings no more floating on my back.
*Update* after reading what some of the user have posted YALL gave me a interesting idea, what if the Merchent came back but instead of just buying guns from him we could also just buy gun parts as well to customize are own guns.
Nick Jr., MTVN expand in Asia
Rugrats and music fans in Singapore and Malaysia will be able to tune in to “Dora the Explorer” and 24-hour music videos, docus and concerts with the launch of Viacom’s Nick Jr. and MTVN HD in the territories in coming weeks.
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announced.
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announced.
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Phineas And Ferb 3D Game – Disney XD Games 63
New Disney Game – Phineas and Ferb
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Have Fun!
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Have Fun!
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