Thứ Sáu, 14 tháng 10, 2011

Is the rise of smartphone and tablet gaming actually good for console gaming?

I have been thinking slightly differently to most of the doom and gloomers out there. While most are thinking that I-phone/pad and android gaming will spell the end of console gaming, I think the reality is very different.

The way I see it is that they will actually help console and PC gaming. How? By getting rid of all the devs and publishers who are only interested in making a quick buck off the back of the casual market. As they defect to flogging their wares on smartphones and tablets it clears up our market. Along with those developing the games, also the casual gamers disappear from our market thus taking their drivel with them.
Devs will be able to stop making games that have to be accessible to morons and go back to making games that don't hold your hand the whole way through. I mean seriously, before this gen of consoles games were soo much harder (or maybe I just didn't try hard enough?) did anyone complete Desert Strike on the Mega Drive (Genesis for the Americans)? I know I did, but it took me forever, and bucket loads of sweat and tears! I put so much effort into that my Dad took me shopping for a new game as a reward! Nowadays the only requirement to finish a game is time, not skill.

I don't want games to be overly difficult just for the sake of it though, I mean they are still supposed to be fun not frustrating. But at least give me a challenge! Killzone on the PS2 for example took me ages to finish, Killzone Liberation on the PSP was even harder! But KZ2, easy peasy and KZ3? There were moments of difficulty but nah, it wasn't that taxing. Even the COD games used to be hard, hard to believe considering they were the first games to have regenerating health! Something I hate in shooters but it is pretty much the standard now. I mean really, can anyone remember the last time they played a shooter where you're health didn't re generate just by hiding for a few seconds? At least in Bad Company 1 you had to inject yourself. The injection pens might have been infinite, but at least you had to do something other than hide behind cover for 5 seconds. Being on the brink of death brings new excitement to a game, always praying there will be a health pack in the next room, edge of the seat stuff.
There are a few games on the horizon which seem to be going back to the old school (Hard Reset being one) and I for one am quite happy about that. Old school is the new, new school?

It's not just about difficulty and hand holding though. The overall quality of games will improve too, story, graphics, new gameplay ideas the lot. It'll all be better without the butt loads of shovelware on our shelves and publishers who just want to milk old tired casual franchises. As they leave for the money mounds of smartphone gaming only the serious devs and pubs who actually care about creating a quality gaming experience will remain.

Anyway, what do you think? Is casual gaming leaving our market good for us the core gamers? I think it is. It might not be good for the money men in suits, but I'm not one of those I'm a gamer and from our side of the desk things are looking up.

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