Smurfs' Village
When Capcom announced two of their three social iPhone games earlier this month the company decided to keep the third a secret. Until now. This November, Capcom expects to release Smurfs' Village for iPhone and iPod Touch, Macworld reports. When the company alluded to the game as a "licensed title based on a children's entertainment property," we expected something more along the lines of, say, Dora the Explorer.
But Smurfs' Village will probably have smurf tons more nostalgia appeal than Capcom might expect. Legions of reminiscent 25 to 30-year-old iPhone users will likely latch onto this FarmVille mimic faster than Papa Smurf did Smurfette. Yes, Smurfs' Village is expected to play much like Zynga's flagship game, though hopefully the Smurfs don't suffer the same stability issues. Players will be tasked with restoring their Smurf village to its former glory after Gargamel trashed the place by building a town, planting crops and helping out individual Smurfs. The game also includes elements of FrontierVille with Papa Smurf replacing Frontier Jack as your mentor character and will also feature mini games like painting and baking that will hopefully differentiate it from other existing social games, according to Macworld.
According to the screenshots, Capcom has thankfully done the Smurf world justice with every building, piece of terrain and, well, Smurf rendered in adorable detail. Again, the game will be absolutely free to download, but purchases of Smurfberries--the game's paid currency--will be encouraged. Stay tuned for when the hopefully smurftastic game launches this November in the App Store. Now, where's my David the Gnome?
Hiển thị các bài đăng có nhãn smurfs. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn smurfs. Hiển thị tất cả bài đăng
Thứ Năm, 2 tháng 2, 2012
Thứ Năm, 15 tháng 9, 2011
Ubisoft CEO: Smurfs & Co. gained 4.2 million players with no marketing
And now, The Smurfs & Co. is sitting pretty with over 9 million monthly players since its launch just over a month ago. During an interview with GamesIndustry.biz, Ubisoft CEO Yves Guillemot revealed, "Smurfs went from zero to 4.2 million without marketing in two weeks."
While these might not be The Sims Social numbers, it speaks volumes to the power social games with strong brands behind them have on Facebook. This is especially considering Ubisoft conducted zero advertising (the main method of growth for Facebook games these days) for The Smurfs & Co. in that time period. That's the power of The Smurfs for ya, I guess.
Guillemont continued," So it's amazing how fast, when the content is adapted, those products can grow. So it really shows that people are very interested by new content in games. So we will continue to develop and make sure the quality of the game experience is adapted to what people are looking for."
In other words, the best way to for a Facebook game to grow is the keep it current, according to Guillemont. (So, that's why Zynga updates its games incessantly!) The Ubisoft boss went on to reveal to GamesIndustry.biz just why it's in on the rapidly growing free-to-play and social games movement: "In the long term there's no reason why the casual would not overcome the hardcore business because there are more people that are interested in buying casual."
So, if you ask Guillemont, casual (and free-to-play) are the way to go, which already accounted for 40 percent of the company's revenue in 2010. And Ubisoft is certainly not alone--EA has already spent over $1 billion on Facebook and mobile games, which is looking to already be paying off. Other traditional companies are slowly dipping their feet, while a legion of originally hardcore game designers have Facebook Credits twinkling in their eyes.
Does this mean no more Assassin's Creed or Ghost Recon for the hardcore crowd? Of course not, but I'm willing to bet that it does mean far more blue creatures in white hats in a not-so-little place called Facebook.
Do you agree that casual games could overtake hardcore games in the future? What do you think of The Smurfs & Co. so far, what brands do you hope Ubisoft brings to Facebook next? Sound off in the comments. Add Comment
While these might not be The Sims Social numbers, it speaks volumes to the power social games with strong brands behind them have on Facebook. This is especially considering Ubisoft conducted zero advertising (the main method of growth for Facebook games these days) for The Smurfs & Co. in that time period. That's the power of The Smurfs for ya, I guess.
Guillemont continued," So it's amazing how fast, when the content is adapted, those products can grow. So it really shows that people are very interested by new content in games. So we will continue to develop and make sure the quality of the game experience is adapted to what people are looking for."
In other words, the best way to for a Facebook game to grow is the keep it current, according to Guillemont. (So, that's why Zynga updates its games incessantly!) The Ubisoft boss went on to reveal to GamesIndustry.biz just why it's in on the rapidly growing free-to-play and social games movement: "In the long term there's no reason why the casual would not overcome the hardcore business because there are more people that are interested in buying casual."
So, if you ask Guillemont, casual (and free-to-play) are the way to go, which already accounted for 40 percent of the company's revenue in 2010. And Ubisoft is certainly not alone--EA has already spent over $1 billion on Facebook and mobile games, which is looking to already be paying off. Other traditional companies are slowly dipping their feet, while a legion of originally hardcore game designers have Facebook Credits twinkling in their eyes.
Does this mean no more Assassin's Creed or Ghost Recon for the hardcore crowd? Of course not, but I'm willing to bet that it does mean far more blue creatures in white hats in a not-so-little place called Facebook.
Do you agree that casual games could overtake hardcore games in the future? What do you think of The Smurfs & Co. so far, what brands do you hope Ubisoft brings to Facebook next? Sound off in the comments. Add Comment
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