Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng

Thứ Ba, 31 tháng 1, 2012

CityVille Cheats and Tips: How Decorations Earn You More Coins

While efficient Goods management and mastering your Franchises in CityVille will certainly make you a far more successful mayor, one player has pointed out an extremely important aspect of the game that has the potential to send your profits sky high by implementing some hardcore decorating methods.

You can see in the image above, Josh Morlan (a.k.a. morlanjo) has done his math, using the Pool Hall as his example, he calculated that:

    Normal Pool Hall output: 420 coins
    Output with bonus: 1391 coins
    1 energy = 1391 coins
    Each Charlieville train I send out for more goods nets me 991 coins (that's
    -400 coins for the 100 production)

Basically, collecting money from businesses will always cost 1 Energy (Note: Resupplying businesses with goods doesn't use up Energy!). So he decided to choose a business that will pay him the most money and raise its profits by surrounding it with decorations that offer the biggest boosts. For most folks, that big boost decoration would be the Arboretum, which offers +16% and costs 4,000 Coins. In the top image, you can see he's also using the Bronze Statue (+2%) and Flower Patch (+1%) to plug any leftover space. Why is there space leftover? Well, your business needs to connect to the Asphalt Roads in order to make money. Between his Bronze Statues, you can see the small strip of Sidewalk that lets the Pool Hall connect to the street.

After all these changes, each Energy Josh spends on the Pool Hall will now nab him 1,391 Coins instead of 420 Coins. The great thing about this setup is that you can reuse the Arboretum on the sides by putting down another business. You can also swap out the business for a higher paying one when it becomes available. (Hot Tip: The bonus boosts work for when you collect, so you can use this decoration plan on more than one business. You just gotta do it one at a time.) This seems to be the best Energy-saving and money-making plan for the long run.
Macoan's CityVille 4x4 decorations chart
Another user, Michael A. Coan (a.k.a. macoan) made some handy charts to help other players with laying down decorations. For businesses that take up a 4x4 space (such as Josh's Pool Hall), click here. For those that use up 3x3, click here.

CityVille: Help choose which building(s) will be released next!

As CityVille has already been launched into the #5 spot on the overall Facebook app leaderboards, it's not surprising that Zynga is looking to expand the amount of content in the game. What's more, they've decided to give us, the real players of the game, a chance to help shape and influence the content that will be added in the coming days and weeks. This comes, first and foremost, in the form of a new poll on the official CityVille forums, where users can look at a variety of possible new buildings that may or may not be added to the game, and vote for their favorites.

As of right now, there are just five buildings to choose from, and you'll need to login to the forums in order to vote (a simply login with Facebook Connect will allow you to vote with the least amount of hassle). The choices are:

Power Plant
Gas Station
Prison
Parking Lot
Casino

As of this writing, the post has only been open for a matter of hours, and the Casino is winning with almost 46% of the vote. Second is the gas station with 24%, and the other options decrease from there. For the sake of the argument, the Parking Lot is in last place currently, with just 7% of the vote.

Interestingly, Zynga has made clear whether these items would be classified as businesses or community buildings. While it's presumable that items like the Casino and Gas Station would be released as businesses alongside the current options like the Toy Store or Diner, the Prison could very well be a community building, allowing you to add more population to your town (after all, the Police Station is a community building, so why stop there?).

We don't know when the winning item will be added to the game, but keep checking back with us, as we'll make sure you're the first to know which item wins, and when we'll see it in the game (personally, we're hoping for the Casino, so we're glad we're not alone in that vote).

CityVille: HQ Payouts doubled, game balance tweaked, bugs fixed

Almost a week has gone by since Zynga released their first major game upgrade for CityVille, providing for a Bonus Meter that's easier to fill, resulting in more profits for users, and a streamlined storage bar, that now contains both ship and overall Goods in one total (among other changes and improvements), but they haven't stopped there.

The developer has now announced an even larger list of changes that have taken place in the game this week (including one once again affecting the Bonus Meter), with some of these actually working to hurt the very rapid progress users have been experiencing since the game's launch.

As usual, we have the full list of improvements and changes behind the break, so meet us there, won't you?
First and foremost - the good news. The first bit of good news it the fact that HQ payout bonuses have now been doubled. That's right, from now on, when collecting from your Franchise HQs (not those franchises that your friends have added to your town - the actual Franchise skyscraper(s) you have in your town), you'll earn double the coins as before. With coins being perhaps the most valuable commodity in the game (aside from maybe energy), anyway to earn bonus coins is definitely appreciated.

Next, a bit of bad news. When supplying your franchises, you'll no longer receive bonus energy. While energy hasn't really been an issue for most users, who can play the game in five or ten minute sessions and never run out, this might become a bit harder to do, as this bonus energy is no more. Zynga says the reasoning behind this alteration was to "improve game balance," so we'll have to see how that works out for them.

As for Quests, earning items for your quests will now be easier thanks to the altered time limit for posting item requests. At launch, the request window was "once every 24 hours." Now though, players can now post item requests for items (like Chocolates, Endorsements, and the like, depending on the Quest) once every four hours.

Two other improvements come in the form of tweaked train values, which sees the amount of coins required for each amount of good when sending off your trains being altered slightly, and in the form of a changed Bronze Statue Payout Bonus. The Bronze Statue is a decorative item available to purchase from the store. Now, though, the payout bonus that you receive from the Bronze Statue has been reduced, again, as Zynga says, to help improve game balance.

While this is already a lot of changes to take in, there are even more general bug fixes to speak of, ranging from improving the texts in wall posts, to lessening the amount of Out of Sync errors that a player could potentially run into while performing certain (at the time) bugged activities. Here's the list of bug fixes, straight from Zynga:

        Collections Feed Posts - Collections feed posts now correctly states "Get 50 coins".
        Bonus Meter - Fixed/adjusted bonus meter payouts, and issues related to bonus meter progression.
        OOS errors when supplying franchises - Fixed the issue that was causing OOS errors when supplying franchises.
        Friends listed on the requests page - Requests of the same type can only be sent to the same friend once per day; fixed the issue where friends were still appearing on the list, which was causing some of the gifts/requests related issues.
        Franchise HQ displayed payout bonus - Fixed the issue where franchise HQ payout bonuses were being displayed incorrectly.
        Quest: Build City Funds - Resolved the issue with requesting "Capital Endorsements".
        XP Discrepancy - Fixed a discrepancy between XP being added and XP shown, which was causing OOS errors after leveling
        Coin Discrepancy - Fixed a discrepancy between coins being added when collecting from businesses to the coins shown, which was causing the appearance of losing coins after refreshing the game and OOS errors when spending coins which were not being counted.

As we said at the beginning of this post, we can now see that the Bonus Meter has been altered yet again (seems they haven't been able to strike a nice balance as of yet). However, instead of changing the overall amount of coins that are awarded (like with the first change of the meter), we now see its progression being altered. That is, after the first week, teh meter would stick at the "Masterful," and would slowly fill, if it ever actually filled at all. This resulted in one large sum of bonus coins being awarded (in my game the bonus was always somewhere around 4,000+ coins.

Now, though, the Masterful bar fills just as quickly as the others, and once it is completely full, the bonus levels cycle back around to the first stage of "Bonus," and continues from there. In this way, you may receive four 1,000 coin bonuses instead of one large 4,000 coin bonus, which is actually fine with us. Hopefully this is how the meter will stay too, as we really like all of those bonus coins that we've been getting.

CityVille Cheats and Tips: Guess What? You Don't Need Roads!

There's two schools of thought when it comes to the best way to play CityVille -- that is, whether looking pretty and saving land is more important than cramming things to the hilt and saving Energy. Right now, the prevailing wisdom of players is to value Energy-saving over land space. Today, we already showcased an awesome way to save Energy by using decorations. But if you find yourself running out of space more than Energy, here's some pointers:
CityVille Franchise HQ bonus
1. Franchise HQs don't need Roads to work. They take up 5x5 of space, which is a lot, but you need them to manage your franchises. Most people put these buildings off to the side, but they offer a +2% boost range of 11x11 to businesses. (You can see from the sample image that one HQ can bonus boost up to five businesses.) So put 'em where you can use their bonus boosting power!
CityVille Community Buildings
2. Community buildings (e.g. Post Office, Police, City Hall, etc.) and Storage buildings (e.g. Silo, Red Barn, Sticks, etc.) don't need roads either. Community buildings give out money and owning them allows you to have a bigger population. And Storage buildings let you have more goods. But other than that, these are pretty useless. Profit bonuses from decorations don't work on them. So if you have to put a building in the corner, do it to these two kinds!
CityVille Roads versus Sidewalks
3. Contrary to the headline of this post, roads are important. We all know certain buildings can't earn coins unless they're somehow touching the roads. So what do I mean when I say you don't need them? Well, the game starts you off with some Asphalt Roads already in place. This means most of us are tempted to keep using them, so we buy more for 10 Coins each. But a better substitute is actually the City Sidewalk, which costs 20 Coins. If you care about space, one Asphalt Road takes up 3x3 land, but one City Sidewalk takes up just 1x1 land. Instead of connecting your buildings by using the Asphalt Road, use the City Sidewalk!

(Note: A piece of City Sidewalk must be touching a piece of Asphalt Road to work. See the above image where I put down one piece of road in the middle of nowhere, connected the Sidewalks to it, and the businesses are functional? And that one Coffee Shop has some Sidewalk sticking out of it, but the game says it's "Not connected to road.")

Thứ Năm, 12 tháng 1, 2012

Games.com's Top 10 Facebook Games of 2010

top ten facebook games 2010 games.com
This year has been both a turbulent time and a renaissance for social gaming. The first half of 2010 showed immense growth and opportunity for almost everyone involved in this brave new world of gaming. There were multiple stories of buyouts and new development studios cropping up at least once a month for quite a while with new games being released twice as often. And even in the midst of drastic changes to the way we discover games, developers kept cranking out hits with tens of millions of players flocking to the social game of the week. While most of these games competed for the same audience using slightly perfected design each time, there were a few that dared to be different and tread new ground. And with that, we've present our back at our Top 10 Facebook Games of 2010.

top ten facebook games it girl
10. It Girl
Crowdstar
For girly girls who want to get their shop on without opening their wallet, It Girl from Crowdstar is the way to do it. Customize your very own It Girl and then take her shopping, doll her up and then flirt to find a boyfriend. Use your style prowess to win showdowns against other It Girls. It's The Hills meets the Kardashians meets a Facebook game (if you're into that sort of thing). Even if you're not a fashionista, you'll be surprised at how easily this game sucks you in.


top ten facebook games mighty pirates
9. Mighty Pirates
Crowdstar
Hunt for treasure by digging, chopping, and slashing your way through tropical islands, searching for goods and fighting off the undead. Deck out your ship with crew members, weapons, and decorations. Then take your deadly war vessel out on the high seas and do battle with the meanest pirates the world has to offer. There are a number of pirate games on Facebook, but Mighty Pirates distinguishes itself from the rest with its epic mixture of action and adventure.


top ten facebook games robot unicorn attack
8. Robot Unicorn Attack
Adult Swim Games
"Always, I wanna be with you, and make believe with you, and live in harmony, harmony oh love!" If you know the song, you certainly know the game. This addictive, simple, two-button platformer starring a unicorn that zaps enemies with rainbow beams made a seamless transition from Adult Swim Games to Facebook. With weekly tournaments, leaderboards, and of course the new Heavy Metal Version, Robot Unicorn Attack will continue to capture our imaginations and our free time for many moons to come.


top ten facebook games flutter
7. Flutter
Runaway
Reminiscent of high-concept video games like Flower and flOw, Flutter brings a refreshing approach to social gaming with a heavier focus on exploration rather than maintaining a farm, city or other type of property. Flutter's smooth animation, soothing music and extremely detailed visuals are a sight to behold as you guide butterflies through a rainforest interacting with wildlife and completing quests. In what might be a first for social games, there's no pressure to be the best in Flutter, just be.


top ten facebook games city of wonder
6. City of Wonder
Playdom
Until the recent release of CityVille, City of Wonder was our favorite 'city' game out there -- mostly because it's the closest a Facebook has come to recreating one of our all-time favorite PC games, Civilization. You start out building a city and, while keeping your population growing (and happy), you learn new skills that will enable you to trade with and/or go to battle with other civilizations. Make allies to fortify your city and be prepared for enemies attack -- you'll need might and mettle if you want to give it back.


top ten facebook games pocket god
5. Pocket God
Frima/Bolt
The game that made a name for itself on the iPhone got ported to Facebook and managed to keep its main premise in tact -- you play a vengeful god to an island of pygmies -- while adding in some clever social elements (like being able to turn friends into pygmies and kill them) and a slew of brand new powers. Let the pygmy torture commence.


top ten facebook games ravenwood fair
4. Ravenwood Fair
LOLApps
Deep within the mysterious, dark forest of Ravenwood, a fun fair is under construction. Build rides, decorate your world and build games to attract friendly animal folks to your fair. But be wary, evil lies in the forest. Abandon your fair for too long and those creepy trees you originally beat back will slowly reclaim their home. Though Ravenwood Fair was struck by controversy and shares a lot in common with FrontierVille and other Facebook games; its charm, simple features and cute fantasy setting make the world of Ravenwood one worth returning to again and again.


top ten facebook games cityville
3. CityVille
Zynga
We all knew that Zynga's last release for 2010 was going to be huge regardless, but to dethrone FarmVille in monthly players in less than a month? That, for lack of a better word, is insane. Though, CityVille sure does deserve it for taking the stale city-building game and making it fresh through more social features than you can shake a friend request at. While the game's Reputation system and Franchises are nothing new (see FrontierVille and Millionaire City, respectively), Zynga gave them their signature polish to attract close to 78 million monthly players in December alone.


top ten facebook games zuma blitz
2. Zuma Blitz
PopCap
Let's face it -- PopCap's "Blitz" approach to Facebook gaming just works. Zuma Blitz is no exception, bringing back the gameplay that folks on the run crave for combined with the lasting satisfaction of traditional social games. Being pressured into scoring as many points in 60 seconds as possible demands quick skill and critical thinking that most social games don't even bother making a crack at. Top it all off with weekly tournaments, leader boards and impressively smooth gameplay for one of Zynga's most formidable opponents.


top ten facebook games frontierville
1. FrontierVille
Zynga
Zynga's Wild West game FrontierVille took us off the farm and plopped us down in the middle of a wilderness that we had to tame and turn into a thriving frontier town. Aside from the fact that we love Fr'ville's setting, the real reason this rootin' tootin' game sits at the top of our list is because it was one of the first Facebook games to integrate a series of quests, introduced us to characters and reminded us how fun it is to pick up stars, coins and other loot that drops after performing an otherwise mundane task. Oh yeah, and then there's the game's racy Facebook wall messages that give us a good laugh (and always manage to raise an eyebrow or two). FrontierVille set a new standard in social gaming, and we're already starting to see other games (CityVille, Ravenwood Fair) follow the same trail that this pioneering game blazed before them.

CityVille: Changes to interface make the game more hassle-free!

By now, most of us have gotten pretty used to the gameplay in CityVille, and by extension, we've also gotten used to the design problems (however few, or minor) that have been present in the user interface. Two of these problems have been fixed by Zynga, as they have announced via the game's official forums that the technical side of gameplay has now been streamlined to be more user, or at least "patience" friendly.

First and foremost, you'll no longer receive a pop-up every time you collect a collectible from a building, when that collectible is going into a collection that has already been completed, but has yet to be turned in. That is, if you're saving up all of your "Peaceful Living Collection" items, because you simply don't need any more free White Picket Fences, you'll no longer be bothered by a pop-up that must be clicked on, alerting you that you've completed the collection again and again. This will greatly help those that like to max out their Bonus Meters, as you won't have to stop clicking on Bonus items long enough to close the window, and therefore won't be as likely to lose your streak without hitting the "Masterful" level in the meter.

Another big change comes with the new ability to now use Battery (read: Energy) items from your inventory in rapid succession, without having to wait for the inventory to close, and open the inventory all over again. Essentially, this will save you from having to reopen and close the inventory ad nauseum, which makes recharging your energy that much easier when doing so with gifts accepted from friends.

Two other changes worth mentioning come with quests and other in-game items, not associated with the gameplay menus. They see a change in the Cinema Quest line, that removes a bug that would stop the Cinema from being available to purchase even after unlocking it in the previous quest, and an addition of Support and Forum links to the game page, so that all players now have instant access to Zynga's support site and the official forums, should they experience problems while playing CityVille.

Thứ Bảy, 7 tháng 1, 2012

CityVille: Zynga announces upcoming changes - more expansions, business renaming and more

Over on the official CityVille forums, Zynga has announced a series of new features and items that will be coming to the massive city-building game in the future. These additions or changes are those that users have been calling for once, and I have a feeling you'll like what they have to say.

So far, a list of confirmed "features in the works" include:

A bridge over the river to expand your city even further
Ability to change your city's name
Ability to change your business names
Franchise improvements

We're not quite sure what "franchise improvements" Zynga actually has in mind, but we'll let you know when we learn more. Meet us behind the break for a look at the other items Zynga has promised.
In addition to new features or gameplay changes, four new item themes are being created for additional decorations or even buildings that may be released in the future. These themes are:

Little Italy
AsiaTown
Nightlife District
Beach Boardwalk

Again, there's no telling when these features and new item themes will officially be released in the game. They very well may be full of businesses, homes, and decorations, or they could just be a series of decorative items - only time will tell at this point.

Remember to keep checking back with us in the future, as you'll be the first to know when Zynga starts launching these many additions in the future.

CityVille: Observatory, Music Store, & Furniture Store now available

If you're one that likes having at least one of each kind of business and community building in your town in CityVille, get ready to bust out your virtual pocketbook, as Zynga has released two entirely new businesses and one community building (which are all incredibly pricey) to the game's store.

The two businesses are the Music Store and the Furniture Store. Both cost 200,000 coins each, and both come with a population requirement that must be met before even having access to purchase them in the first place. You must have at least 7500 citizens in your town to unlock the Music Store, while you must have 6500 for the Furniture Store. The Music Store produces 910 coins for every 170 Goods you supply it, while the Furniture Store produces 864 coins for every 160 Goods supplied.

As for the Observatory, it too costs 200,000 coins to build, and as a community building grants you access to having 1900 more citizens in your city. However, to build the Observatory, you must first have 6500 citizens in your town to unlock it in the store.

Luckily, none of these items have level requirements, so if you've been saving up the coins (and have enough people living in your town) feel free to purchase them right now and adding a bit of culture to your town.

Chủ Nhật, 25 tháng 12, 2011

Upgrading the CityVille Wedding Hall: Everything you need to know

CityVille Wedding Hall Upgrade
"You know, that Wedding Hall isn't big enough," the Zynga team agreed upon during a CityVille meeting. "Let's make into a wedding multiplex!" And thus, the Wedding Hall upgrades in CityVille were born. The steps for upgrading the Wedding Hall into a Wedding Skyscraper aren't much different from previous upgrades to CityVille community buildings like the Emergency Clinic and the Bank. However, Boosting your Wedding Hall to Level 3 will give it a new look, increase its Energy drops from collection and give it a chance to drop Sunglasses upon collection. (Isn't a church enough for you people?)


CityVille Wedding Hall Upgrade window

Wedding Hall readyBefore we get into what's required, here are some pointers on the new Wedding Hall. You are allowed more than one Wedding Hall in your city, though you can only upgrade one Wedding Hall at a time. Also, if you delete a Wedding Hall, that will restart the upgrade process should you ever want to get back into the matrimony business.

Once you reach 700 or more population in your city, you'll have the option to upgrade your Wedding Hall to Level 2. Just click on the ready Wedding Hall (as pictured) and select the relevant option.

Wedding Hall Level 2 (700 Population)

    Provides 200 Population
    More Energy when collecting
    Chance for Sunglasses when collecting


Once you do that, the above window will appear, requiring you to add six new crew members to your existing crew in the Wedding Hall. To bring in new friends, just click on the green "Hire Friends" button and you'll be whisked away to the familiar friend request screen. (Of course, you can always shell out City Cash.) Boosting the Wedding Hall to Level 2 gives you an extra 200 Population, increase the Energy you receive when collecting and adds a chance for Sunglasses to drop when you collect.

Wedding Hall Level 3Wedding Hall Level 3 (2,250 Population)

    Provides 520 Population
    Even more Energy when collecting
    Higher chance for Sunglasses when collecting


Upgrading the Wedding Hall to Level 3 is more of the same, though you won't be able to get that wedding multiplex until you reach 2,250 or more Population. Again, click the building to make the same window appear, but this time you'll need to recruit eight more friends. So, now it's time to say, "I do ... want to upgrade the Wedding Hall."

[Source and Image Credit: Zynga]

Have you boosted your Wedding Hall in CityVille yet? What do you think of these upgrades to community buildings?

Thứ Hai, 26 tháng 9, 2011

CityVille Capital One Bank: Everything you need to know

While we already knew that Capital One would be appearing via a new bank building in CityVille, we didn't know the exact details until now. That's right - the promotion has launched in the game this evening, bringing with it the "branded business" in the form of the Capital One Bank. This bank looks like a fairly modern building, and has Capital One written along the top corner, but overall isn't overly "advertising." It costs 5,000 coins to add to your town, and must be built using four energy to build the frame.

From there, you won't be able to actually name your building, but you can operate it using Goods like other businesses. Specifically, the Bank requires 100 Goods to put into service and will reward you with 500 coins once those Goods are used. What makes this particular business special however is that it introduces "branded business mastery" to the game.

While this doesn't give us any sort of indication as to what other "branded" businesses will be coming to the game, we do know that we have just over a month to master this one. As with upgrading businesses, mastering the Capital One Bank will require you to continually stock and collect from the business whenever possible, with each round giving you a single point. Once you reach 50 points, you'll receive your reward, which we know is some form of decoration (probably a statue), but don't have the specific name as of this writing.

As for purchasing the building, it has a different time limit than that for actually earning your decorative reward. You can only purchase the Capital One Bank from the store for the next 28 days, giving you around a week to earn the decoration even after that point. Good luck!

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of this Capital One Bank and the new branded business mastery feature? What sorts of branded businesses do you hope Zynga releases in the future? Sound off in the comments.

Chủ Nhật, 25 tháng 9, 2011

CityVille Back to School Goals: Everything you need to know

What better way to celebrate the launch of another school year in the real world than to... play CityVille on Facebook? Ok, so maybe I'm grasping at straws with that one, but Zynga has done it too! Just look at these new goals! There are four new goals to complete in all, in a Back to School series that will see you ultimately rewarded with a Football Field, among other prizes. Without further ado (as we all know there's homework to be done), here's a guide to finishing these four goals off.

Too Cool For School / Brain Food

    * Ask for 5 Pocket Protectors
    * Visit 10 Neighbors
    * Harvest 20 Wheat


The Pocket Protectors are earned through a general news post, rather than individual requests to friends. While you're waiting for those to arrive, you can plant your wheat, which takes a whopping 2.1 days to grow. For finishing this first goal, you'll receive just 35 XP.

Show & Tell

    * Ask for 8 Text Books
    * Collect from 20 Businesses
    * Collect from Burger Joint 4 Times


For this goal, it looks as though you can collect from the same Burger Joint four times in a row, or collect from four individual Burger Joints, so keep that in mind if you happen to have more than one in your town. For finishing this second goal, you'll receive 960 coins.

Study Hall of Fame

    * Upgrade a Library
    * Collect from any Library 2 Times
    * Have a Crossing Guard in your City


Back at the end of July, Zynga released the ability to upgrade your Library, and you can find our complete guide to doing so right here. For finishing this goal, you'll earn 480 Goods.

Playing Hooky

    * Have 2 Pairs of High Heels from the Designer Collection
    * Collect from Flower Kiosk 10 Times
    * Collect from Diner 8 Times


The High Heels are available from the Shoe Store, Handbag Store, Sunglasses Store or Watch Shop, so just keep supplying and collecting from those businesses and you should get lucky (if you're impatient, you can also ask your friends to send you some extras from their own collections). For finishing this final goal, you'll receive the Football Field, which is a 6x4 decorative item that gives you a 30% bonus to surrounding businesses and residences. It is currently only available through this goal series, so make sure to keep track of them if you are interested in adding one to your town.

What do you think of these new CityVille Back to School goals? Is it too late for back-to-school fun, or will you do anything for exclusive new decorations? Sound off in the comments.

Thứ Sáu, 23 tháng 9, 2011

CityVille: Take to the field with new Sports-themed items

I hope you had your fill of the Farm theme in CityVille, as another theme has swooped in to steal the spotlight. To be specific, this new theme has to do with Sports, and there are tons of items available (some for coins, which is a plus) to allow your citizens to spend time in the great outdoors, living a fit and healthy lifestyle. As usual, we're here to give a complete look at what these items are, and (more importantly) how much they cost, so that you can be better prepared the next time you take on your role as Mayor.

Sports Hall of Fame (Community Building)

    * Costs: 60 City Cash
    * Raises Maximum Population Cap by 1800 citizens
    * Available for: 6 Days


Kid on Unicycle (Decoration)

    * Costs: 5,000 coins
    * Payout Bonus: 1% to residences and businesses; extra 1% to Sports themed items
    * Available for: 6 Days


Dodge Ball (Decoration)

    * Costs: 27 City Cash
    * Payout Bonus: 27% to residences and businesses; extra 27% to Sports theme
    * Available for: 6 Days


Win Water Sports Drink (Crop)

    * Costs: 4 City Cash per square
    * Harvest Time: Instant
    * Supplies: 360 Goods per square
    * First Star of Mastery: 3 Harvests
    * Available for: 6 Days


Archery Store (Business)

    * Costs: 350,000 coins
    * Requires: 335 Goods
    * Earnings: 1781 coins
    * Available for: 6 Days


Birdie Manor (Home)

    * Costs: 30,000 coins
    * Population: 170-320
    * Rent: 19 coins every five minutes
    * Available for: 6 Days


Healthy Home (Home)

    * Costs: 10,000 coins
    * Population: 130-250
    * Rent: 231 coins every day
    * Available for: 5 Days


Red Card Residence (Home)

    * Costs: 65 City Cash
    * Population: 1850-3650
    * Rent: 461 coins every day
    * Available for: 6 Days


Half-Pipe House (Home)

    * Costs: 75 City Cash
    * Population: 2350-4350
    * Rent: 240 coins every eight hours
    * Available for: 6 Days


Trophy Store (Business)

    * Costs: 20,000 coins
    * Requires: 260 Goods
    * Earnings: 1445 coins
    * Available for: 5 Days


Big Play Brewery (Business)

    * Costs: 46 City Cash
    * Requires: 335 Goods
    * Earnings: 1781 coins
    * Available for: 5 Days


Trampoline (Decoration)

    * Costs: 11 City Cash
    * Payout Bonus: 11% to businesses and residences; extra 11% to Sports theme
    * Available for: 5 Days


Monkey Golf (Decoration)

    * Costs: 120,000 coins
    * Payout Bonus: 12% to businesses and residences; extra 12% to Sports theme
    * Available for: 5 Days


Holland Hole in One (Decoration)

    * Costs: 135,000 coins
    * Payout Bonus: 12% to businesses and residences; extra 12% to Sports theme
    * Available for: 5 Days


Pirate Putt Putt (Decoration)

    * Costs: 27 City Cash
    * Payout Bonus: 27% to businesses and residences; extra 27% to Sports theme
    * Available for: 5 Days


Fencing School (Community Building)

    * Costs: 55 City Cash
    * Raises Maximum Population Cap by 1700 citizens
    * Available for: 5 Days


On top of all of these items, there's also a Sports Mystery Crate available for 45 City Cash. If you purchase one, you'll be guaranteed one of four items: the Half-Pipe House, Red Card Residence, Fencing School or Big Play Brewery. This Mystery Crate will only be available for five days, so you'll need to decide fairly quickly if you want to risk receiving duplicates by purchasing multiple boxes, or if you'll purchase the four items individually.

As you can see, all of these items will be disappearing from the game rather quickly, so if you have any desire for them whatsoever, your best bet would be to purchase them now (even if it's just a few coin decorations), rather than waiting. Why? Well, there are few things worse than forgetting... and then regretting.

Will you purchase any of these Sports themed items before they expire from the store? What sort of theme of items do you hope Zynga releases next? Sound off in the comments.

Thứ Ba, 20 tháng 9, 2011

CityVille Back to School Goals: Everything you need to know

What better way to celebrate the launch of another school year in the real world than to... play CityVille on Facebook? Ok, so maybe I'm grasping at straws with that one, but Zynga has done it too! Just look at these new goals! There are four new goals to complete in all, in a Back to School series that will see you ultimately rewarded with a Football Field, among other prizes. Without further ado (as we all know there's homework to be done), here's a guide to finishing these four goals off.

Too Cool For School / Brain Food

    * Ask for 5 Pocket Protectors
    * Visit 10 Neighbors
    * Harvest 20 Wheat


The Pocket Protectors are earned through a general news post, rather than individual requests to friends. While you're waiting for those to arrive, you can plant your wheat, which takes a whopping 2.1 days to grow. For finishing this first goal, you'll receive just 35 XP.

Show & Tell

    * Ask for 8 Text Books
    * Collect from 20 Businesses
    * Collect from Burger Joint 4 Times


For this goal, it looks as though you can collect from the same Burger Joint four times in a row, or collect from four individual Burger Joints, so keep that in mind if you happen to have more than one in your town. For finishing this second goal, you'll receive 960 coins.

Study Hall of Fame

    * Upgrade a Library
    * Collect from any Library 2 Times
    * Have a Crossing Guard in your City


Back at the end of July, Zynga released the ability to upgrade your Library, and you can find our complete guide to doing so right here. For finishing this goal, you'll earn 480 Goods.

Playing Hooky

    * Have 2 Pairs of High Heels from the Designer Collection
    * Collect from Flower Kiosk 10 Times
    * Collect from Diner 8 Times


The High Heels are available from the Shoe Store, Handbag Store, Sunglasses Store or Watch Shop, so just keep supplying and collecting from those businesses and you should get lucky (if you're impatient, you can also ask your friends to send you some extras from their own collections). For finishing this final goal, you'll receive the Football Field, which is a 6x4 decorative item that gives you a 30% bonus to surrounding businesses and residences. It is currently only available through this goal series, so make sure to keep track of them if you are interested in adding one to your town.

What do you think of these new CityVille Back to School goals? Is it too late for back-to-school fun, or will you do anything for exclusive new decorations? Sound off in the comments.