Hiển thị các bài đăng có nhãn Scary Maze Game 8. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Scary Maze Game 8. Hiển thị tất cả bài đăng

Thứ Sáu, 21 tháng 10, 2011

Play the Scary Maze Game With Your Friends!

Have you ever played the Scary Maze Game 8 now? If not, brotha you haven’t lived!!! This maze game is the most awesome game on earth! But in order to play it you MUST have a partner in the room with you. So go find a friend, co-hort, or even an enemy – it doesn’t matter! Then match your wits and your mouse skills with the game and see if you’re awesome enough to win the BIG prize at the end!

Thứ Năm, 20 tháng 10, 2011

Video Game Sequels: Exceptions to the Rule?

Movie sequels are often unimaginative and derivative attempts to cash in on the success of the original. Film is a primarily narrative medium, and unless a sequel adds to the story of the first then it is pointless, serving only to line the pockets of greedy studios. They are horrendously transparent in their attempt to make money and establish a franchise, alienating many fans who don’t want to ruin their memories of the original. Some notable exceptions to this rule are Terminator 2, Aliens, The Empire Strikes Back, and The Godfather 2. These work as the worlds they portray are rich in detail and have plenty of interesting narrative material that can be further explored. Additionally, they are all blessed with fantastic writing, skilled direction and some truly memorable set-pieces.

Unlike film, games are primarily a mechanical medium. Quality is largely governed by the interface between player and game. Graphics and gameplay take pride of place over story in the majority of mainstream games, lending themselves well to sequels, as both can be objectively improved upon. Not only this but they are often much bigger in terms of scale and ambition.

Exceptions to this are titles like Bioshock and Heavy Rain. Their emphasis on narrative, like film, inhibits their potential to produce sequels. For example, although Bioshock 2 was technically outstanding, improving on the first in most areas, it held little appeal to some fans of the original. The first game brought the story to a natural and fitting conclusion. Many felt that the sense of curiosity, and wonder, of exploring Rapture, wouldn’t be so great the second time round. Having played both I am inclined to agree. Similarly, a direct sequel to Heavy Rain would be redundant; once the mystery of the origami killer has been revealed there is little reason to want to revisit.

On the whole, game story lines are nothing but a flimsy justification for the action that takes place. In most cases the smallest amount of context is needed so that we, the player, know what we are doing and why. In most instances this, or even less, is fine. The games are fun to play as their raw mechanics are well implemented. Obvious examples of these types of games are sports franchises and the COD series. As players we can put so much time into games that when its follow-up is released we are clamouring for more content. The same can’t be said for film. No-one buys a movie, watches it four or five times a week, then counts down the days until the sequel is released.

Of all the entertainment mediums, the gaming industry is unique in its ability to create game sequels that are expected to be better than their predecessor. I don’t think this is necessarily a bad thing. As long as we still get original titles like The Last Guardian, and amazing sequels like Dead Space 2, I don’t care if COD starts releasing titles three times a year!

A letter from the future

"Hello my fellow didleydoo (Didleydoos is the common term for gamers these days. Don't ask me why cause the explanation makes "The hitchhikers guide to the Galaxy" sound like pure logic).

The future is here, for you it is not, but for me it is but your time is my past and my time is your future and we can only meet in the present.

I want to thank all of you for pushing Nintendo, Microsoft and Sony to work on their respective consoles. Today the consoles roam the lands and has evolved into something that is similar to something I believe you call "Pokémons" back in your days. They are now intelligent machines that self-upgrade if they are nurtured right and put to test in different challenges.

The "Nintendo" is the easiest one to catch. Its more like a cuddly white bunny that doesn't scare no one. Although you have to be gentle, it easily breaks under pressure. Think of it as a "Magic Karp". Nurtured right its something completely different.

The "Xbox" however, is a bit trickier to catch. An Xbox is often seen with a giant shroom on its head that spits out read laserbeams that can fry your eyeballs in an instant, if directed straight at your eyes. If nurtured right, the Xbox will evolve into a creature that can do your dishes, or kill your grandma. Only these two things are possible careers for your Xbox. There have been numerous instances of flying Xboxes landing on old people burning them to death with their laserbeam. Naa I'm just kiddin, it can do more things. Its really good at fishing too. And reading books for young kids. Xbox is softer than the Playstation due to something i believe you called Konict or sumthin back in your days.

The Playstation is a devious device. The playstation species has a huge variety in skills, but is harder to nurture. It takes longer time for it to evolve than any other console. The playstation is a bit agressive, but even more so if close to an Xbox. If close to a Nintendo, it gets really calm and protective however. And when protecting something, then it is deadly. The Playstation can emitt an intense burst of sound that blows up any specific body part, and only that part. This is thanks to some device that has evolved over the years, I believe it was called PS YEY back in your days.

I take a lot of pride in catching consoles and nurture them into reaching their full capacity. Please support all of them so I can continue catching them. They do a lot of good stuff when they are trained, all of them.